It’s big in a lot of ways, the new expansion shifts in design from mostly in-door, procedurally-generated tile sets to a massive open-space geography, the largest environment Warframe has ever seen. The dev team rewrote the rendering engine to handle larger draw distances for an open space that’s always full of activity, day or night. The landscape is now nearly 3X3 square kilometers in size. And we created a monstrous 10-story tall behemoth boss that’s one of the most difficult bosses to beat in the game.
Tenno (your name in-game) can attack the environment in any way you choose. You can jump straight into viscerally intense combat with new Grineer enemies, taking over basecamps or pouncing on roaming squads. Or you can wait until the sun sets to fight the massive, lurching Eidolon boss. If chilling out with friends seems like a better bet, you can just casually explore and mine caves, finding just the right lure to catch extraordinary looking underwater creatures (ok – they’re fish), or cruising across the verdant rolling hills.